
Strong Metabolism (-20% to radiation and toxin damage)ĭepending on your style of play, you may wish to replace one of the above with Replicator Expert (-20% to replicator cost). The others are far less useful than they might seem the one-time bonuses to HP, cybermodules, or inventory slots have little long-term benefit. Speedy (+15% movement speed) can cause you to take damage from running into walls if your Agility is high enough Smasher (overhand strike) makes melee attacks slower and more difficult to execute. However, an OSA character usually is more difficult for a beginning player one is rewarded for this later in the game, but that's not much help if one can't get out of MedSci.ĭidn't the patched version had various sliders to make things easier? Well, if I remember correctly, strictly based on skillpoint value, one of the Psionic paths is the best.Ĭorrect. One can edit a config file to control the rate of monster respawn and weapon degradation. Conserve ammo, conserve hypos, conserve tools, conserve nanites you'll have a much easier time later in the game.

Learn to use the wrench effectively melee weapons don't use ammo and don't break (see above).


Dart back and forth when fighting pipe hybrids, timing your approaches to avoid their swings.Ī shotgun hybrid's corpse always carries a broken shotgun with a single shell. Unload and ditch the weapon by the time you find a working shotgun, you'll have a nice stockpile of ammo. The hybrids also often carry alcohol if you're not a psi user, you can drink it with impunity for +1 HP per bottle.
